If your game revolves around having custom emotes, they have handed you a convenient and universal API to do it with. Just as Catalog built-in animation packs didn’t hurt developers, or Catalog built-in character customization didn’t hurt developers. If the built-in emotes weren’t preventing developers from creating their own before, I don’t see how they are now. They are just improving an existing feature that has had overwhelmingly popular reception over many years and I personally see absolutely nothing wrong with that. Maybe there are more? The point is that this is absolutely nothing new. Many players on Roblox are keenly aware of, and frequently use, the following built-in emotes:
That is that Roblox has had built-in “emotes” for years already and developers have neither complained nor suffered because of it. Just takes away another monetization route from developersįail to acknowledge. Overall, most of these updates are good, but Roblox needs to get opinions from it before releasing it, because doing something like this out of nowhere isn’t going to make everybody know everything about the update. I would also add a disclaimer to the emotes saying something like, “Any emotes bought from the catalog are not guaranteed to be able to be used in game.” This could clear up some confusion of it. This is a good update and a way to move Roblox forward, but to be honest, I think it should be disabled by default. It’s a cool idea on paper, but it doesn’t seem to translate well into Roblox, mostly because of the developers choice of turning it on or off. It’ll also make normal players angry when they buy an emote and realize that they can’t use it in their favorite game, because it’s disabled. The B key seems to not be a very good choice, since some games might use B as the key for doing something specific. The icon itself looks very out of place compared to the other icons in the top bar, and it should be changed to fit in with the others. This update doesn’t seem to have much of a point, since I’d expect most developers to just turn off the menu and make their own emotes that cost robux. I’m probably going to make a local plugin that automatically opts out of emotes in every place that I open that’s owned by me. I can see where engineering attempted to develop this update in such a way that would try encouraging developers to use it and cover for cases that might become common complaints, but it didn’t buy in well enough. I’m aware that it is possible to unbind the key, but that doesn’t quite make up for straight hogging the B key unless the developer explicitly overwrites it, whether with a higher-binded action or by disabling emotes in some mannerism altogether.
The emote wheel takes up an A-Z key on the keyboard, which games use for key binds. You don’t earn anything.īinded to a keyboard letter: This is probably the most intrusive part of this update, besides automatically enabling it in games at all. If you disable the inspection menu too (another feature I wasn’t the happiest on the boat for) and there’s no other method of purchasing assets, commissions become out of the question. Commissions hardly give enough to be considered payment at all. Developers do not earn Robux from catalogue purchases.